Arena
Passing
In Arena football, effectively passing the ball is the key to success. Passing rules in Arena Football are the same as outdoor NCAA Football, in which receivers must have at least one foot inbounds with possession of the ball.
Movement of the Ball & Scoring
Almost all of the scoring in Arena Football is super consistent with the outdoor game — it just happens a lot more often.
Touchdown: 6 points
Field Goal by Placement: 3 points
Field Goal by Drop Kick: 4 points
Safety: 2 points
Safety on Two Point Conversion Attempt: 1 point
PAT by Running/Passing (aka 2-Point Conversion): 2 points
Returned PAT by Defense to Team A’s End Zone: 2 points
PAT by Place Kick (aka Extra Point): 1 point
Just like in the traditional outdoor game, the offense has four (4) downs to advance the ball ten (10) yards for a first down, or to score.
This is what is known as a "Touchdown". Just like in the NFL, many visiting teams score these when in Chicago.
Clock Stoppage
The clock stops for a player injury, challenges, penalties, all scores except a touchdown, and the one-minute warning prior to each half. When inside one minute of either half (“One-minute timing rules”) the clock will stop on out-of-bounds plays, incomplete passes, and first-downs, similar to NCAA college football rules.
Players in Formation: 8
Players in Motion: 1 (see the gif for that as well)
For more information on the players in motion in Arena & Indoor, check out the Arena Football vs Indoor Football post here.
Indoor
Passing
Just like Arena Football, passing rules in the IFL are the same as NCAA Football, with some variations. All walls are considered out of bounds for any forward pass which strikes the wall. The ball is dead, and the play shall be blown dead immediately, anytime a forward pass strikes any wall.
Over the wall catches are legal in certain situations and definitely awesome when they happen. A player is considered in bounds if any part of their body contacts any wall prior to going over the wall, regardless of whether defensive contact was the cause for such player going over. If this occurs, and the player secures possession over the wall, it is a catch.
I mean, just look at this wall catch. High points the ball and gets checked into the wall like it's NHL '95 on SNES. Awesome.
Movement of the Ball & Scoring
Again, just like Arena rules, almost all of the scoring in Indoor Football is super consistent with the outdoor game — it just happens a lot more often.
Touchdown: 6 points
Field Goal by Placement: 3 points
Field Goal by Drop Kick: 4 points
Safety: 2 points
Safety on Two Point Conversion Attempt: 1 point
PAT by Running/Passing (aka 2-Point Conversion): 2 points
Returned PAT by Defense to Team A’s End Zone: 2 points
PAT by Place Kick (aka Extra Point): 1 point
Just like in the traditional outdoor game, the offense has four (4) downs to advance the ball ten (10) yards for a first down, or to score.
Clock Stoppage
The clock stops for a player injury, challenges, penalties, all scores except a touchdown, and the one-minute warning prior to each half. When inside one minute of either half (“One-minute timing rules”) the clock will stop on out-of-bounds plays, incomplete passes, and first-downs, similar to NCAA college football rules.
As you can imagine, the last minute of a half or game can last a long, long time.
Players in Formation: 8
Players in Motion: 2
At the beginning you can see the 2 WRs in motion. At the end, that poor DB gets Moss'd.
As you can see, a lot of the rules are similar on offense between Arena & Indoor Football — with the main exceptions being 2 men in motion for Indoor and the Ironman rules in Arena. Offense is plentiful in Arena & Indoor Football. But what about Defenses?
Continue on to Arena & Indoor Football 102 - Defense here!
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